![]() ![]() I really appreciate that this is even an option and that it's not on by default, little touches like this are great for casual players and those looking for a challenge. Once you've made your character choice, it's time to get to work on protecting the castle, which means setting up your traps in the build round, which for an added challenge can have a timer added to it, making your build period much more frantic. Lastly there is the monk who is for players seeking a major challenge, he doesn't lay down traps, he lays down auras that mimic status spells from RPGs past, he's suited for people who like to deal damage over time and encumber enemies. ![]() The other characters include an apprentice mage who sticks to dealing damage from a distance with magical canons, or the huntress who offers a bit more of a challenge initially with small range traps that will grow and eventually fill the screen with their destructive power. And when the going gets tough, he can get in the mix and deal a fair amount of damage on his own, with weapons that offer a lot of nods to other games out there, looking like the buster sword from Final Fantasy 7, or the Soul Edge from the Soul Calibur series. His basic traps act to shield and slow down enemies with bumper blades that repel enemies, while his higher end abilities deal heavy damage with bowling ball canons and a whirling dervish of blades that will grind up foes that get too close. He's a middle of the road character who balances between trap ability and physical ability. ![]() Each character has a variety of traps that they can use, and each character plays decidedly different, with my favorite being the squire. ![]()
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